THE HOMESTEAD BOARD GAME

THE BOARD

Have a START & FINISH square. Draw a track of your design. You may use the suggested CARDS below or create your own. Include what these cards do. (Start over, move ahead 2 spaces, change places with the first place player, etc…)

Use lots of colour. Include diagrams / images that represent the pioneer times of Upper Canada. Using some cardboard as a backing may be nice. (soda pop boxes).
Including a box or bag for your game might help. Most board games have a folding design.

 

GOOD LUCK CARDS - examples

Build first sod house

Plant first crop

Harvest first crop

Hold barn-raising

Railway built 2 miles from your homestead

Build wooden house

Sell vegetables to train passengers

Cow has calf

Neighbour helps you fence homestead

Cut enough hay for winter feed

Get summer job on railway

Dig well, find water

Letter from lawyer: you inherited $1000

A child is born

 

BAD LUCK CARDS - examples

Grasshoppers eat crop

Drought ruins crop

Flood covers plowed field

Prairie fire destroys house

Hail flattens crop

Child sick: no doctor available

Horse dies in blizzard

Winter livestock feed runs out in February

Well-digger cannot find water on your homestead

Gophers eat your vegetables

Forest fire

 

CREATE YOUR PIECES TO MOVE

Be creative. Make monopoly like pieces. Use clay or drawings or items that represent pioneer times. Eg. Wagon wheel, livestock, crop, household item, train, cart, etc…

 

WRITTEN INSTRUCTIONS

Create your own written instructions explaining game play. Be specific. Explain the rules, how your “shortcuts” or “detours” work and how a winner is determined.
(First one that does 2 laps of the board or most money at the end?)
What type of die is to be used? (4,6,8 or 10 sided)

 

SUGGESTIONS

Typed cards and instructions will help all ages play your game. It’s also more professional. Your average game should be ~ 10 – 15 minutes long. You want to have ~ 40 – 65 squares. Including twists of fate like coin tosses, spinners, switching spots, number guesses, etc… make the game more exciting.

 

EVALUATION:

·        Effort / Creativeness

·        Information

·        Appearance

·        Completeness

·        Timeliness